![]() We kick ideas between the two studios and work very well with them. ![]() Through the last year since we released Guitar Hero III, we've been working with Neversoft on World Tour. Some of the features in World Tour were things that we were kicking around back when we were making Guitar Hero III: Legends of Rock. At what point did Vicarious get involved in the design process? Were you working with Neversoft from the very beginning? Was it something where they got farther along on the PS3 and Xbox 360 versions and handed it to you and said, "Here, port it"? How did that work?ĭN: We worked pretty closely with Neversoft in sort of a co-development relationship. WP: Let's start with Guitar Hero World Tour for the Wii. I'm David Nathanielsz, executive producer of Vicarious Visions. WP: Who has the honor to speak with us? State your name, rank, and occupation! ![]() Budding rock stars will also be given creative license to fully customize everything from their characters’ appearance and instruments to their band’s logo and album covers. Additionally, the game will offer significantly more localized downloadable music than ever before on all of the next-generation consoles. The game will feature a slick newly redesigned guitar, a genuine electronic drum kit and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock and roll anthems, along with online Band Career and 8-player “Battle of the Bands.”ĭelivering the largest on-disc set list in a music-rhythm game to-date, Guitar Hero World Tour is comprised entirely of master recordings from some of the greatest classic and modern rock bands of all-time including Van Halen, Linkin Park, The Eagles, Sublime and many more. Guitar Hero World Tour will transform music gaming by marrying Guitar Hero’s exhilarating guitar gameplay, with a cooperative band experience that combines the most advanced wireless instruments with revolutionary new online and offline gameplay modes. ![]()
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